Kingdom Quest
guide_classInfo

FighterHUMAN

The loyal warrior is a master of melee weapons and a fine example of great strength and lasting endurance.

He is always ready to take on and takedown any enemy, and taunt them with his fearlessness and fighting ability. He is the powerhouse and mainstay of any party, causing enemies to attack him as his fellow adventurers support from the sides. With the slash of his sword, or the swing of his axe, all you will hear is the death cry of his enemies.

The warrior can equip a 1-handed sword and shield, or a 2-handed sword or axe. He can only wear armor specific to his class and class level. His main attributes are strength and endurance.
Fighter - CleverFighter - Warrior - Gladiator/Knight

Gladiator

Gladiators have the perfect body and powerful physical strength. In spite of that, they can move very fast towards the target, even intercept the opponent’s strength and striking back with a power attack. Also gladiators overcame their limits of melee attack and learned the ability to throw their weapons to far away ranged mobs.

Knight

Knights have basic stamina and rich mana. Knights can lead the party members in frontline and specialized in defensive skills. They can blow blade forces far away and are experts in tanking.

ArcherELF

Our ranged specialist is the Archer.
He can attack his enemies with deadly aim, or trap and confuse them
with the power of nature

The Archer aids his party with an assortment of skills and summons the forces of nature to protect them as well as himself. He is a tactical part of any group, providing long ranged, high-powered damage and strategic support. Once he sets his sights on an enemy, resistance is futile.

The Archer can equip a bow or crossbow. He can only wear armor specific to his class or class level. His main attributes are dexterity and spirit.
Archer - Hawkarcher - Scout - Ranger/SharpShooter

SharpShooter

Sharp shooters are great in 1:1 combat as their strength and mana get higher.
Sharp shooter can disarm his/her opponents and catch them off guard and even blind them for a moment. Not only that, but also Sharp shooters can shoot a guided arrow to hit the target no matter how far running away or trying to escape. Sharp shooters are also the one and only class that can deactivate the Ranger’s <Hide> mode.

Ranger

Rangers have incredibly fast agility. They can move extremely fast and unique skills. They can spy on the opponent and follow them secretly and even scout within the center of the monster crowds without being seen. Their endurance and spirit will increase that they can captivate their enemies and set booby traps everywhere. One demerit is that the booby trap land mine will explode, damaging both the enemies and allies.

ClericHUMAN

Healer and protector. Divine priest and holy avenger.
At the utterance of a word, the Cleric commands the power over life and death.

He may aid his fellow adventurers with the holy power of light, but beware his holy wrath. The cleric can also bless himself and his party with buff spells that shield, or increase damage. His healing power and buffs make him an essential part of any raiding group. When he speaks his word of power, you live or you die.
The Cleric can equip a hammer or mace, and a shield. He can only wear armor specific to his class and class level. His main attribute is intelligence.
Cleric - Highcleric - Paladin - HolyKnight/Guardian

HolyKnight

Holy Knights are combat clerics. Their strength and stamina, mana are appropriately increased enough to hunt solo. Also, they have great touch in striking and visually charming attack skills.

Guardian

Guardians are great in party hunting. They have high endurance and spirit. They can seal the enemy and protect the party. Also, guardians can overcome DEATH itself.

MageDARKELF

Behold the holder of the power of magic.
The Mage, the master of the elements, casts his magic to defeat his enemies
with an incantation.

He is one with magic, breathing its arcane power and molding it to do his bidding. The Mage may be frail and weak in body, but that is a worthy sacrifice for the strength of the mind. He is the heavy hitter of the group, casting powerful damaging ranged spells at his targets. His enemies flee from the sounds of his incantations.

The Mage can equip a staff or a wand. He can only wear armor specific to his class and class level. His main attribute is intelligence.
Mage - Wizmage - Enchanter - Warrock/Wizard

Warrock

Once you become a Warlock you will obtain incredible power. However, Warlocks are weak in defense. But there’s a solution to that weakness as well..! You can transform into a bird and patrol the area. Warlocks are clever and powerful magicians with special witchcrafts.

Wizard

Wizards are not as powerful as warlocks in one blow striking magical power.
However, they are highly trained spiritually with great sorcery that they can bring back monsters from the dead and use them against your enemies. Not only that, once you become a wizard you can also teleport to in front of your enemy. Wizard is a great class that overcame the weakness of a magician.
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